

As an added bonus hex applies to weapon attacks and eldritch blast. The 1st no brainer one is hex as it gives you an extra 1d6 damage as a bonus action vs a target. Those 2 spells are more or less chosen for you already. At level 3 you can cast spells two per short rest until you reach level 12. Eldritch Blast is still your cantrip of choice as most strength based melee types suck at range. The Great Old One I can't really see the point of taking this over the other options.

A slow burning option but you get the option of greater invisibility later which is great spell for gish PCs to use- advantage to hit, they get disadvantage to hit you. The Archfey Not the best option IMHO but it looks viable with several spells on the list and things like misty escape offering some option.

Your spell list doesn't matter to much but you have fireball and blindness deafness on it which may be useful later. This ability by itself more or less makes the class. The Fiend You have a 1d8 hit dice (mostly) and the fiend gives you bonus temporary hit points equal to your charisma modifier+warlock level when you kill something. The archfey is also viable IMHO and the Great Old one is best avoided IMHO. This guide more or less assume you pick the best one for a blade lock which is The fiend. You technically have the choice of 3 patrons here. Pick this pact if you want multiple attacks. As I said this guide assumes a narrow focus on the bladelock. You do so you can take the bladethirst invocation. You may think you do not need this pact because of the fighter level. At level 2 you will be multiclassing into the warlock. This part will focus on the warlock part of the class since level 1 has been used for fighter levels. You also get a small second wind ability, fighter weapons, strength saves two handed weapon is the best one probably followed by duelist depending on what you want to do. The fighter splash level is very important the main reaosns are.ģ. This guide is actually for a multiclass gish and you are actually starting the game as a fighter and multiclassing into the warlock at level 2. Pact of the blade only applies to melee weapons anyway but in general a two handed weapon is now your best option. There is also not much point in using a ranged weapon because you may as well just play a normal warlock and spam eldritch blast. Whatever type of gish you make use a two handed weapon unless you take very specific spells or the warcaster feat.

This makes it a lot easier to cast spells using a two handed weapon. This property is relevant only when you attack with the weapon, not when you simply hold it However there has been errata added to the game which impacts gish types. RAW you more or less need the warcaster feat. Ideally you want high dexterity, charisma, constitution score and you do not get that many ASI to buff to scores.Ĥ. The class is MAD or multple ability dependent. You do not start with proficiency in con saves. The number 1 rule with my take on a bladelock (Pact of the BLade warlock) however is do not play a solo class warlock. By gish I mean a warrior type who uses arcane magic so that technically excludes the Paladin even though the Paladin is one of the best blade and spell type classes in the game. This guide is about a specific way of building said gish and will have a narrow focus. This is the method I've used so far to create new art(which I've done minimally) there's probably a better way out there than my hack.Īnyways, if this isn't what you want to do, or you do want to do it and have any questions, I'll be happy to answer them if I can.One of the better Gish builds I have seen in 5E is the Bladelock. Also, in conjunction with artview you can load in a new picture, if that's what you wanted to do, by changing the palette manually first, then loading the picture in artview. I'm not sure exactly what your goals are, but if you say, had a different set of 4 palettes to load in, that worked for those bitmaps, you could copy them out of the bitmaps(if you start the palette with 0000ff(seen ff0000 in the hex editor) you can find it, it's pretty early in the file) and into the art files using xvi32. The palettes are located in hex starting at addresses 84, 484, 884, and C84. The palette as far as I know is actually contained in the art file itself. The Wyvern is the Dragon, art file is dgnuwXX.art, located under unique npcs, in s number 20.if you wanted to change that. Someone else may be better able to help, as there may be multiple ways to do this.
